

In one turn a peg may either be simply moved into an adjacent hole OR it may make one or more hops over other pegs. Players take turns to move a single peg of their own colour. The first player to occupy all 10 destination holes is the winner. The aim of the game is to be the first to player to move all ten pegs across the board and into the triangle opposite.

We suggest that the game is slightly more interesting if unused triangles are left empty so that pegs can hop through and come to rest in them, if desired. Many rules state that any unused triangles must be left populated with their unused pegs so that they cannot be used during the game. In a three player game the pegs will start in three triangles equidistant from each other.Įach player chooses a colour and the 10 pegs of that colour are placed in the appropriately coloured triangle. If there are four players, play starts in two pairs of opposing triangles and a two player game should also be played from opposing triangles. Obviously, for the six player game, all pegs and triangles are used. PreparationĬhinese Checkers can be played by two, three, four or six players.

Each triangle is a different colour and there are six sets of ten pegs with corresponding colours. The interior of the board is a hexagon with each side five holes long. Each point of the star is a triangle consisting of ten holes (four holes to each side). The Chinese Checkers or Chinese Chequers board is in the shape of a six pointed star.
